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On November 12, 2009, Dennis Durkin, COO of Microsoft's interactive entertainment business, announced that November 10, 2009, the release of Call of Duty: Modern Warfare 2 marked the busiest day ever on Xbox Live, with over two million active users simultaneously.
Microsoft's 5000th patent was Live-related and gave Xbox 360 users access to watch other gamers compete against each other over Xbox Live.
Nevertheless, due to lack of widespread broadband adoption at the time, the Dreamcast shipped with only a dial-up modem while a later-released broadband adapter was neither widely supported nor widely available.
Downloadable content was available, though limited in size due to the narrowband connection and the size limitations of a memory card.
Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of Unreal Championship—demonstrated the service on the show floor.
The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch.
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft.
It was first made available to the Xbox system in November 2002.
The packaging for playable Xbox Live titles on the original Xbox console featured the trademark gold bar underneath the Xbox header.
Tom Clancy's Splinter Cell and Brute Force sported a Live "bubble" design, as they only featured downloadable content.
A Gamertag is the universal name for a player's username on Xbox Live.
A Gamertag used online must be unique and can be up to fifteen characters in length, including numbers, letters, and spaces.
Leading up to the launch, Microsoft enlisted several waves of beta testers to improve the service and receive feature feedback. (which never was released officially) and NFL Fever to beta test.